I'd love to see a nice Set Piece in the shop every once in a while. In a nutshell, difficult fights aren't a problem per se the problem is more the blanket playstyle limit he imposes on the Trials section of the game and the lack of motivation to beat him. He's good to get the adrenaline going and to break the monotony of beatable bosses, but in my so far limited knowledge and understanding he does seem at least twice more powerful than the rest and since he carries only additional playstyle penalties (Silence) with no greater reward, getting him as the end fight feels more like bad luck than a motivating boss fight. It would help if at least his drop rate was better than the rest but ironically in my (admittedly limited) experience he usually drops worse items than the rest (I know it's RNG, but well). I went and bought the second Maggie in the end and now I have to use her in every battle simply because I don't want to waste time and get no loot every time Elban spawns. If I could kill them at level 90, my limit for Elban was about 70-75. The fact that a 2-3 x Maggie build is the only build which guarantees you'll be able to finish your Trial in case Elban appears simply isn't healthy for the game it limits the players' options if they don't want to waste time by not being able to finish a Trial.Īs a relatively new player, I've been playing with just one Maggie until yesterday and I could kill every other boss 20 levels above what I could kill Elban on. I'll try to keep it simple:Įlban is extremely powerful in Trials and one-hit kills anything unless you're playing Trials well below what you could/should be doing. Here are a few things that I've noticed which may be possible for the devs to mull over.
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